World War Combat - The World At War

 

World War Combat Guide

 

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Welcome to the WWC guide, this will take you through step by step instructions for each page so you get a better understanding about the game!

 

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Contents

 

Home

Player Page

Intelligence

Cabinets

Scores

Research

Market

Construct

General

Premium Page

News

Army Actions

Air Force Actions

Navy Actions

Counter Measures

Game Forum

Log out

Victory Conditions and Team eliminations

Tips

Rules

 

Home:

 

 

This page shows you the status of your armies recent attacks, air raids, etc. The Homeland Security alert changes based on  the increased risk of attack.

 

Army Location - Where in the world your army is currently.

Tanks - Contribute to barrage but Artillery Soldiers are needed as well in order to be able to barrage.

Jets - These can destroy troops and barracks.

Spies - Spy on other peoples armies to see how many troops, Artillery Soldiers they have etc.

Supplies - Needed to feed the army, if you run out expect big losses when attacking and defending

Troops - These attack other armies and take countries

Artillery Soldiers - These act just like AA guns and destroy jets when being attacked by them.  100AA's is the strength of 100,000 Artillery Soldiers.  These also are needed to be able to barrage.

Land Mines - When land mines are placed in a country in your control, but is took by another team the team that has took the country off you will have losses when entering the country.

Mercenaries - On certain games these can destroy barracks, research labs, bunkers. AA guns, Air force bases and war factories

The more you have of these the better your army will be or be able to cause more damage to other teams!

 

Player Page 

 

This Page lets you select which games you are in and which ones you can play in, it also displays the ranks of the top players and which team is currently most powerful at the moment.

 

 

Intelligence:

 

The atlas shows the current world profile. Countries are color coded to show current ownership. Countries without a color are neutral and have not been taken yet.

·         Bright Red = Held by the Federative republic

·         Dark Red = Assimilating by the Federative republic

·         Bright Blue = Held by the South Rebel Army

·         Dark Blue = Assimilating by the South rebel army

·         Yellow = Held by the new Alliance Army

·         Dark Yellow = Assimilating  by the New Alliance Army

·         Green = Held by the American Empire

·         Dark Green = Assimilating by the American Empire

·         White = Neutral (Not Controlled)

 

Current World Map

The American Empire
 

Canada

Greenland

USA

 

 

The Free World

Alaska

Albania

Armenia

Australia

Austria

Azerbaijan

Benin

Bosnia

Botswana

Bulgaria

Burma

Burundi

Cambodia

Cameroon

Central African Rep.

Chad

Costa Rica

Cote D Ivoire

Croatia

Czech Republic

Dominican Republic

Ecuador

El Salvador

Eritrea

Estonia

Ethiopia

Fiji

Finland

Gabon

Georgia

Ghana

Great Britain

Greece

Guatemala

Guiana

Guinea

Guyana

Hawaii

Honduras

Hungary

Iceland

India

Iraq

Ireland

Jamaica

Jordan

Kenya

Kuwait

Latvia

Liberia

Libya

Lithuania

Macedonia

Madagascar

Malawi

Malaysia

Mali

Malta

Mauritania

Mexico

Moldova

Morocco

Mozambiques

New Guinea

Nicaragua

Norway

Oman

Panama

Paraguay

Portugal

Puerto Rico

Qatar

Romania

Saudi Arabia

Senegal

Slovakia

Slovenia

Somalia

Somoa

Sri Lanka

Suriname

Syria

Tanzania

Thailand

Tunisia

Turkey

Turkmenistan

Uganda

Ukraine

Uruguay

Uzbekistan

Venezuela

Vietnam

Western Sahara

Yemen

Zambia

Zimbabwe

 

 

If you select a country (by clicking on its name at bottom or clicking on the country itself) you will be given information about that country(if in the attack or move [show map function] you will either move or attack the country you click on). The info details who is in control of the country; the approximate militia strength; this isn’t the amount of troops you will need to beat it, you will need considerably more troops to beat it, as much as five times; How many bunkers and AA guns have been constructed; the amount of oil and supplies produced each turn; the financial impact of owning the country; and if the country is assimilated, for full assimilation it will take 20 turns.

USA

The addition of the United States has enhanced the value of your currency. The advanced technology has also provided a 10% increases in attack and defense strength 
Control: The Democratic Nations
Approximate Militia Strength: 73,597
Anti Aircraft Guns: 0
Bunkers: 0
Watermines: 163
Oil Production: 805
GDP: $36,300
Supplies Production: 68,700
Assimilated: 40%
Land Mines Present, Danger factor 6%
Bordering Countries:
[Hawaii] [Cuba] [Mexico] [Canada]

 

Cabinets Page

 

Depending on who you ask different people will recommend different things. First would be to go to the strategy page and ask Team mates what can be contributed to the team. Constantly check the strategy board for situation updates to be able to better help your team.  The number one strategy for a successful team is team work.

 

 Example Cabinet Page:

 

 

 

 

 

BOLD names specify which players were originally on this team.



By enabling the surrender flag you are stating that you believe that your team has been defeated and would like to surrender. Once 50% of the players elects to surrender then your team will be assimilated.

Scores Page

 

The scores page shows the current strength rank for the armies as well as the players. At the top, the Power Distribution indicates the percentage in strength of land each army owns.

 

The score sheet ranks players by current game strength and also indicates their rank and army. To determine the strength of a player, it takes into account troops, rocket soldiers and any research advances to enhance troops strength.

 

Rank:

 

Ranks determine who the power players in this game are. To be a high-ranking player, you have to be team driven and active. If you possess these abilities then you should move out of the lower ranks fairly quickly, however, for promotion to a top tier rank you must be a truly exemplary team player. It also helps to be on a winning side, although winning does not add points directly.

 

Ranks are assigned to each player with every cycle. The rank that you are assigned is based on a score tallied from the first time you begin to play this game and are rolled over to the next game. The scores are ongoing and are not reset. So if you are promoted to a rank and the round is over, then you will still have that rank the next game. A title and insignia signify ranks:

 

 

Each rank has only a limited amount of positions available. To be promoted to a position you will have to overtake someone currently in that rank. 

 

To move up in ranks you must acquire points, the point totals are not visible to the users but you will receive messages letting you know when you have been promoted, demoted, or close to either. Just about each action that helps your team in the game, grants points toward your rank. Actions that add to your rank are:

Building AA’s and Bunkers

Defeating troops via attack or Defense

Winning battles

Destroying troops in a raid

Barraging buildings

Destroying jets

 

Ranks can provide a significant advantage in battles. When a player with a lower rank attacks you, you are provided with a defensive bonus equal to the difference in your rank. This may not be much when a Major attacks a Colonel, but it can be considerable if a Private takes on a General.

 

 

 

 

Research:

One item at a time can be researched from the research tree and up to 8 at a time can be set in queue for future research. Depending on the number of labs you have built and what countries your team has in their possession (some countries have different bonuses/penalties) on how fast your research completes.

Research helps your army do more things like being able to build jets.

 

 

The Research tree will look like this:

 

Grey - Already researched

                                                                                                                       Black - More requirements needed for research

                                                                                                                       Dark Green - Can be researched

 

Market:

When the market option is select the following options are given:

 

Buy Option - Allows to buy other peoples goods that they have placed on the market e.g. supplies.

Sell Option - Allows to sell your goods for money.

Trade - Allows you to trade goods e.g. supplies for money.

PX - Allows you to buy research providing you have civilian think tanks.

Status - Allows you to see what items you have on the market.

World Bank - Allows you to store money with a interest rate of 1.65% which will make you more money.

 

 

Military Construction Page:

  

 

Generals Page

 

If you get to be a general then if you click on the generals page, then this page will be displayed:

 

 

This page lets you spy on your teams own armies, see what there researching and so on as explained in the above picture.

 

Premium Page

These are only available if you pay for an account, however has many cool features, it lets you see the victories and losses you have had overall and when the game resets it will log you in automatically to get you started.

 

News

Army Actions:

Move

Moving is where your army changes its location, to do this, see below:

 

Attack:

Attacking is the process of kicking someone out of a country for the purpose of taking that country for your team. When attacking you will want to consider many factors. Score, rank, bunkers and supplies. You will want to attack only players who are below you on the score sheet. Although, there are reasons for attacking higher ranked players, you will not have a chance at victory unless they are out of supplies. Outside of the score sheet, bunkers and rank increase the chance for defeat. If you attack someone who is even or slightly below you in score but they are ahead of you in rank then they will receive a defense bonus that could alter your chances significantly. After weighing these factors, if you choose to go ahead with the attack. Select the attack link.

 

When you select the Attack link it lists any enemy adjacent countries.

 

You are currently at: Russia you can attack:

Alaska

[Show Map] this function will allow you to click on the country directly if you are unsure of the name.

 

 

Select the country you want to attack and if any enemies are located in that country they will then be listed.

 

There are some enemy armies in this region, you cannot invade and capture this region until all enemy armies have been driven away!

Which army would you like to attack?
[Gooftroop][Watto][someone]
 

You select the enemy that you want to attack and then enter how many troops you want to use in the attack. By enter (-1) you are electing to use all your troops

 

After you select your troops then click go you will be advised if it was a victory or defeat.

 

If there aren’t any enemies in the country you are attacking you will be given a message that that there aren’t any enemies and if the local militia is hostile. If they are hostile then the country is assimilated and you will have to beat them before you can take the country. To beat the local militia you will need 5 times more troops than they have militia to guarantee victory, and don’t take them for granted, they very much love their country, you undoubtedly will take heavy losses fighting the militia up 2 50% and if you don’t take it you could lose all your troops. If they aren’t hostile they will welcome you open arms. Note if a country is below 100% assimilated you will not need to bust the militia and there for will not lose troops unless mines are present. In addition if a country is left empty after being taken over and before it is 100% assimilated in all likely hood it will revolt leaving the union of your team and requiring someone to again bust that country losing more troops unnecessarily.

 

Barrage:

Barrage lets you destroy a other teams countries AA's and Bunkers, you must also have at least 1 barrack and 1 war factory built in order to earn tanks and rocket soldiers per turn..

To use follow the instructions on the page as shown below:

Mines

Land Mines - When land mines are placed in a country in your control, but is took by another team the team that has took the country off you will have losses when entering the country.

Water Mines - These help defend yourself against navy attacks, water mines can be placed in any country that has water next to it! 1 turn places 5 water mines in a country.  These are currently not needed as navy is still in the coding process.

 

Air Force Actions

 

This page will be displayed, simply click on a country and if you have jets and 1 turn then you will get a results showing what you have destroyed and many jets you have lost

 

 

e.g. of result:

You lost 8,966 jets due to AA Fire and destroyed 321,291 troops. These raid used up 53,000 of your Oil reserves.
In the raid your bombs destroyed 20 barracks!

 

Navy Actions - This feature is currently disabled, there is a ongoing discussion about what they should destroy, what they will destroy and what will be needed to research this.

 

Counter Measures

Spies - Spy on other peoples armies to see how many troops, Artillery Soldiers they have etc.

Mercaneries - On certain games these can destroy barracks, research labs, bunkers. AA guns, Air force bases and war factories

The more you have of these the better your army will be or be able to cause more damage to other teams!

 

Game Forum

www.bavad.com  - This is the link to the forum, many things about the game will be discussed here.

 

Log Out

Log out to the main WorldWarCombat Page

 

Victory Conditions and team eliminations:

 

Teams are eliminated once they are down to 3 countries and they have lost their capital either (USA, China, Brazil or Germany) If a team has only there capital left then it becomes a judgment decision by the Admin, at that point they will consider where the players are in the scores and if they are still fighting.  For a reset the wining must have 80% troops and for the other team(s) to have 3 or less countries.

 

After victory is declared the game will be reset and the teams will be cleared.

 

Tips:

 

At the early stages of the game the best way to increase your rank is by building AA’s and Bunkers; and taking countries. Once you get into the latter stages attacks, raids and defending where you cause major troop loss may provide significant increases.

 

At the end of the game, if you are on the winning side clearing countries can be an easy way to get some cheap rank increases.

 

When attacking enemies only use the amount of troops that you need. If you are number 1 in the rankings and have 1 Million troops and you are attacking someone who is last with 25k troops, then by using all your troops you are wasting supplies. Attack with just 50k troops, enough to guarantee that you don’t waste your turn and don’t waste supplies. Keep in mind bunkers and their rank when deciding how many troops to use.

 

Before deciding to take on a Militia decide what your focus is. If you have a lot of troops and are at the top of the scores, then it may not be wise to take the militia, save the militia busting for your  Air Force people

 

Rules and Regulations:

 

1: No Spamming the Strategy Board

2: No offensive language or insults to other players

2: No Multi Accounts

3: No Exploiting Bugs Found

 

If any one of these rules are broken, your account may be permanently deleted!!!