
World War Combat Guide
Welcome to the WWC guide, this will take you through step by step instructions for each page so you get a better understanding about the game!
Contents
Victory Conditions and Team eliminations

This page shows you the status of your armies recent attacks, air raids, etc. The Homeland Security alert changes based on the increased risk of attack.
Army Location - Where in the world your army is currently.
Tanks - Contribute to barrage but Artillery Soldiers are needed as well in order to be able to barrage.
Jets - These can destroy troops and barracks.
Spies - Spy on other peoples armies to see how many troops, Artillery Soldiers they have etc.
Supplies - Needed to feed the army, if you run out expect big losses when attacking and defending
Troops - These attack other armies and take countries
Artillery Soldiers - These act just like AA guns and destroy jets when being attacked by them. 100AA's is the strength of 100,000 Artillery Soldiers. These also are needed to be able to barrage.
Land Mines - When land mines are placed in a country in your control, but is took by another team the team that has took the country off you will have losses when entering the country.
Mercenaries - On certain games these can destroy barracks, research labs, bunkers. AA guns, Air force bases and war factories
The more you have of these the better your army will be or be able to cause more damage to other teams!
This Page lets you select which games you are in and which ones you can play in, it also displays the ranks of the top players and which team is currently most powerful at the moment.

The atlas shows the current world profile. Countries are color coded to show current ownership. Countries without a color are neutral and have not been taken yet.
· Bright Red = Held by the Federative republic
· Dark Red = Assimilating by the Federative republic
· Bright Blue = Held by the South Rebel Army
· Dark Blue = Assimilating by the South rebel army
· Yellow = Held by the new Alliance Army
·
Dark Yellow = Assimilating
by the New
· Green = Held by the American Empire
· Dark Green = Assimilating by the American Empire
· White = Neutral (Not Controlled)
Current World Map

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The addition of the
Control: The Democratic Nations
Approximate Militia Strength: 73,597
Anti Aircraft Guns: 0
Bunkers: 0
Watermines: 163
Oil Production: 805
GDP: $36,300
Supplies Production: 68,700
Assimilated: 40%
Land Mines Present, Danger factor 6%
Bordering Countries:
[Hawaii] [Cuba] [Mexico] [Canada]
Depending on who you ask different people will recommend different things. First would be to go to the strategy page and ask Team mates what can be contributed to the team. Constantly check the strategy board for situation updates to be able to better help your team. The number one strategy for a successful team is team work.
Example Cabinet Page:


BOLD names specify which players were originally on this team.
By enabling the surrender flag you are stating that you believe that your team
has been defeated and would like to surrender. Once 50% of
the players elects to surrender then your team will be assimilated.


The scores page shows the current strength rank for the armies as well as the players. At the top, the Power Distribution indicates the percentage in strength of land each army owns.
The score sheet ranks players by current game strength and also indicates their rank and army. To determine the strength of a player, it takes into account troops, rocket soldiers and any research advances to enhance troops strength.
Rank:
Ranks determine who the power players in this game are. To be a high-ranking player, you have to be team driven and active. If you possess these abilities then you should move out of the lower ranks fairly quickly, however, for promotion to a top tier rank you must be a truly exemplary team player. It also helps to be on a winning side, although winning does not add points directly.
Ranks are assigned to each player with every cycle. The rank that you are assigned is based on a score tallied from the first time you begin to play this game and are rolled over to the next game. The scores are ongoing and are not reset. So if you are promoted to a rank and the round is over, then you will still have that rank the next game. A title and insignia signify ranks:
Each rank has only a limited amount of positions available. To be promoted to a position you will have to overtake someone currently in that rank.
To move up in ranks you must acquire points, the point totals are not visible to the users but you will receive messages letting you know when you have been promoted, demoted, or close to either. Just about each action that helps your team in the game, grants points toward your rank. Actions that add to your rank are:
Building AA’s and Bunkers
Defeating troops via attack or Defense
Winning battles
Destroying troops in a raid
Barraging buildings
Destroying jets
Ranks can provide a significant advantage in battles. When a player with a lower rank attacks you, you are provided with a defensive bonus equal to the difference in your rank. This may not be much when a Major attacks a Colonel, but it can be considerable if a Private takes on a General.

One item at a time can be researched from the research tree and up to 8 at a time can be set in queue for future research. Depending on the number of labs you have built and what countries your team has in their possession (some countries have different bonuses/penalties) on how fast your research completes.
Research helps your army do more things like being able to build jets.

The Research tree will look like this:

Grey - Already researched
Black - More requirements needed for research
Dark Green - Can be researched
When the market option is select the following options are given:

Buy Option - Allows to buy other peoples goods that they have placed on the market e.g. supplies.
Sell Option - Allows to sell your goods for money.
Trade - Allows you to trade goods e.g. supplies for money.
PX - Allows you to buy research providing you have civilian think tanks.
Status - Allows you to see what items you have on the market.
World Bank - Allows you to store money with a interest rate of 1.65% which will make you more money.

If you get to be a general then if you click on the generals page, then this page will be displayed:

This page lets you spy on your teams own armies, see what there researching and so on as explained in the above picture.
These are only available if you pay for an account, however has many cool features, it lets you see the victories and losses you have had overall and when the game resets it will log you in automatically to get you started.


Move
Moving is where your army changes its location, to do this, see below:

Attack:
Attacking is the process of kicking someone out of a country for the purpose of taking that country for your team. When attacking you will want to consider many factors. Score, rank, bunkers and supplies. You will want to attack only players who are below you on the score sheet. Although, there are reasons for attacking higher ranked players, you will not have a chance at victory unless they are out of supplies. Outside of the score sheet, bunkers and rank increase the chance for defeat. If you attack someone who is even or slightly below you in score but they are ahead of you in rank then they will receive a defense bonus that could alter your chances significantly. After weighing these factors, if you choose to go ahead with the attack. Select the attack link.
When you select the Attack link it lists any enemy adjacent countries.
You
are currently at:
[Show Map] this function will allow you to click on the country directly
if you are unsure of the name.
Select the country you want to attack and if any enemies are located in that country they will then be listed.
There
are some enemy armies in this region, you cannot invade and capture this region
until all enemy armies have been driven away!
Which army would you like to attack?
[Gooftroop][Watto][someone]
You select the enemy that you want to attack and then enter how many troops you want to use in the attack. By enter (-1) you are electing to use all your troops
After you select your troops then click go you will be advised if it was a victory or defeat.
If there aren’t any enemies in the country you are attacking you will be given a message that that there aren’t any enemies and if the local militia is hostile. If they are hostile then the country is assimilated and you will have to beat them before you can take the country. To beat the local militia you will need 5 times more troops than they have militia to guarantee victory, and don’t take them for granted, they very much love their country, you undoubtedly will take heavy losses fighting the militia up 2 50% and if you don’t take it you could lose all your troops. If they aren’t hostile they will welcome you open arms. Note if a country is below 100% assimilated you will not need to bust the militia and there for will not lose troops unless mines are present. In addition if a country is left empty after being taken over and before it is 100% assimilated in all likely hood it will revolt leaving the union of your team and requiring someone to again bust that country losing more troops unnecessarily.
Barrage:
Barrage lets you destroy a other teams countries AA's and Bunkers, you must also have at least 1 barrack and 1 war factory built in order to earn tanks and rocket soldiers per turn..
To use follow the instructions on the page as shown below:


Mines
Land Mines - When land mines are placed in a country in your control, but is took by another team the team that has took the country off you will have losses when entering the country.
Water Mines - These help defend yourself against navy attacks, water mines can be placed in any country that has water next to it! 1 turn places 5 water mines in a country. These are currently not needed as navy is still in the coding process.
This page will be displayed, simply click on a country and if you have jets and 1 turn then you will get a results showing what you have destroyed and many jets you have lost

e.g. of result:
You lost 8,966 jets due to AA
Fire and destroyed 321,291 troops. These raid used up 53,000 of your Oil
reserves.
In the raid your bombs destroyed 20 barracks!
Navy Actions - This feature is currently disabled, there is a ongoing discussion about what they should destroy, what they will destroy and what will be needed to research this.
Spies - Spy on other peoples armies to see how many troops, Artillery Soldiers they have etc.
Mercaneries - On certain games these can destroy barracks, research labs, bunkers. AA guns, Air force bases and war factories
The more you have of these the better your army will be or be able to cause more damage to other teams!
www.bavad.com - This is the link to the forum, many things about the game will be discussed here.
Log out to the main WorldWarCombat Page
Victory Conditions and team eliminations:
Teams are eliminated once they are down to 3 countries and they have lost their capital either (USA, China, Brazil or Germany) If a team has only there capital left then it becomes a judgment decision by the Admin, at that point they will consider where the players are in the scores and if they are still fighting. For a reset the wining must have 80% troops and for the other team(s) to have 3 or less countries.
After victory is declared the game will be reset and the teams will be cleared.
At the early stages of the game the best way to increase your rank is by building AA’s and Bunkers; and taking countries. Once you get into the latter stages attacks, raids and defending where you cause major troop loss may provide significant increases.
At the end of the game, if you are on the winning side clearing countries can be an easy way to get some cheap rank increases.
When attacking enemies only use the amount of troops that you need. If you are number 1 in the rankings and have 1 Million troops and you are attacking someone who is last with 25k troops, then by using all your troops you are wasting supplies. Attack with just 50k troops, enough to guarantee that you don’t waste your turn and don’t waste supplies. Keep in mind bunkers and their rank when deciding how many troops to use.
Before deciding to take on a Militia decide what your focus is. If you have a lot of troops and are at the top of the scores, then it may not be wise to take the militia, save the militia busting for your Air Force people
1: No Spamming the Strategy Board
2: No offensive language or insults to other players
2: No Multi Accounts
3: No Exploiting Bugs Found
If any one of these rules are broken, your account may be permanently deleted!!!